
ID | 43 |
Name | SAVE |
Power | 7 |
Ability | Universal: A player's cards in the loop and on the battlefield cannot be exiled or destroyed until end of turn. |
Faction | GENESIS |
Lore | Believing that all life is sacred, SAVE often works to protect others, despite any differences or disagreements they may have. This makes her one of the most respected of all dragons, as she will almost never initiate any sort of violence, and even the most vehement of opponents can trust that a meeting with her will be met with sanctuary. |
Clarification | Does not protect cards from being exiled if their occupied space is destroyed. Does not protect your cards from being sent to the graveyard due to all of your spaces being full. |