New for Set 2
Gemini Battle SET 2 2 PLAYERS
Each player starts with all 10 Gemini in hand plus a 5-card Glyph hand. No other Gemini are included in the deck.
- When a Gemini is destroyed or exiled, it is permanently removed from the game.
- Win by forcing your opponent to exhaust all 10 Gemini from their hand, spaces, and loop — then clearing the remaining ones from the battlefield.
- You can also win by taking all of your opponent's treasure.
- If you control no Gemini anywhere — hand, spaces, or loop — your opponent wins regardless of treasure count.
* Requires 2 copies of all 10 Gemini — either 2 decks of Set 2, or 1 deck plus all 10 holographic Gemini.
Set 1.5 SET 2 2 PLAYERS
A 3-game series that combines both sets. Use your Glyphs, Dragons, and Gemini together to win the battle for Infinitus.
- Shuffle Set 1 and Set 2 cards together, then split the combined deck in half.
- Play one game with each half-deck.
- Play a final third game using the full combined deck.
Standard Modes
Classic
Our standard game modes — no special rules needed. Simply follow the standard rulebook.
- In 3–4 player modes, optionally start with 4 cards in hand for a longer, more intense battle.
Est. 15–30 min
Treasure Scramble 3–4 PLAYERS
The game ends only when one player holds all treasure from every player.
- Opponents taking your treasure does not eliminate you — the game continues until all treasure is held by one player.
- Coordinate with others to strip the leader's treasure, or wait for the perfect moment to strike both opponents at once.
Est. 30–45 min
Deck Building Modes
Constructed Rules & Card Clarifications
Build your own deck tailored to your strategy. Sleeve your cards uniquely to keep each player's cards separate. The following rules apply to all constructed formats:
- "The deck" always refers to the original card owner's deck. A card always returns to its owner's deck (affects CLEVER, DROWN, DELTA, etc.).
- "Exile" sends the card to its owner's exile.
- "The battlefield" means anyone's battlefield — same as classic modes.
- "The graveyard" — the player who plays the card may target any or all graveyards (e.g. BANISH). Cards always go to their owner's graveyard to keep decks separate.
Specific Card Rulings
- BANISH — Can target either or all graveyards.
- EXPAND / VOID — All instances are removed from spaces at once by their Enduring abilities.
4X Constructed 2–4 PLAYERS
Build a custom deck using up to 4 copies of each card from the Rise of Dragons set. Battle opponents using the strategies you've built to take all of their treasure.
Dragon Draft 2–4 PLAYERS
Build decks on-the-fly by selecting cards from rotating packs of unseen cards.
- Choose a format: 4-Player FFA, 2v2 Teams, or 1v1 Tournament.
- Shuffle 4 decks together. Deal each player 3 random face-down packs of 15 cards — don't look yet.
- Draft 3 rounds: each round, pick up one pack, select 1 card to keep, then pass the rest to the next player. Pass left in Round 1, right in Round 2, left in Round 3. Repeat until all 15 cards are picked.
- Build a 30-card deck from your 45 drafted cards (10 min). The remaining 15 are your sideboard.
- Play best-of-three. Between games, freely swap cards between your deck and sideboard.
Draft strategy shifts based on format — some cards are far stronger in multiplayer than in 1v1. Plan accordingly.
* Requires 4 decks to ensure randomness and variety in card distribution.
Sealed 2–4 PLAYERS
Build a 30-card deck on-the-spot from 45 random cards — no packs to pass around. Shuffle 4 decks together and randomly distribute 45 cards to each player. Build a 30-card deck; the remaining 15 are your sideboard.
Shadow Sealed 2–4 PLAYERS
No deck building needed. Shuffle 4 decks together, randomly deal 30 cards to each player, and play immediately with those 30 cards as your deck.
1X Constructed COMING SOON 2–4 PLAYERS
A future format where only 1 copy of each card is allowed. Will be available once more sets are released, enabling highly competitive singleton strategies.